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Animesh Jha
Animesh Jha
Lead Unity Developer (Gameplay, Technical Art)
Edmonton, Canada

Summary

A Creative Technologist with over 10+ years of experience working with Technology, Art and People.

My Career spans Software Engineering, Games, Technical Art and Education. I am currently seeking roles in Management (Product and Technical) at an Associate/Junior level.

CAREER GRAPH:

● Experience working with three startups, two midsize and one corporate (public sector) company.
● Cumulative experience with Software and Technology: 10+ years
● Leadership & Management: 2+ years
● Game Development: 8+ years (Educational domain: 3+ years)
● Frontend, User Interface / Usability (UI/UX): 5+ years
● AR/VR/XR: Unity / Vuforia (2.5+ years)
● Technical Art (Shaders, Vis Dev, Design, Tools, 3D modelling): 4+ years

FUNCTIONAL / TECHNICAL SKILLS:

● Programming language: C# / .NET Framework (Primary), C++ (Secondary)
● Scripting language: Javascript (ECMAScript), Shaders (Unity HDRP/SRP), Python, PyMel, HTML5, CSS, D3.js
● Game Engines: Unity3d Engine (8+ Years - Primary), Unreal 4
● IDE/SDK: Visual Studio, Adobe Animate CC (HTML5 + Canvas)

SPECIALIZED SKILLS (TECHNICAL ART/COMPUTER GRAPHICS):

● 3D: 3Ds Max (Hard surface Modelling), Cinema4D
● 2D: Photoshop (15+ yrs): Adobe Creative Suite (CC), Corel Painter, Sketchbook.
● VFX: Houdini, Maya nDynamics, 3ds Max Reactor/FumeFX
● Renderer: Keyshot, Arnold, Octane, mentalRay
● Concept Art & Photography: 14+ years (Photoshop, Lightroom)

Interests and Passions:

Game developement, Real time graphics, CG Lighting & Rendering, Shader R&D, Concept Art, Industrial Design, Look Development, Photo-realistic Rendering, Photography, Travel.

Skills

UnrealC#Unity3DShadersUnityUser Interface DesignProduct ManagementGame DevelopmentVisual DevelopmentProject Management

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Visual Studio
Visual Studio
C#
C#
Illustrator
Illustrator
Keyshot
Keyshot
Photoshop
Photoshop

Productions

    • Video Game
      Little big planet karting
    • Year
      2012
    • Role
      Technical Artist
    • Company
      United Front Games

Experience

  • Lead Unity Developer, (Multimedia and Educational Simulations) at Northern Alberta Institute of Technology
    Edmonton, Canada
    November 2015 - Present

    Developed and Managed 25+ individual educational products (interactive apps & digital media) from concept to completion and achieved recognition by VP Academic & Provost of the institute for the same.

  • Technical Artist at United Front Games
    Vancouver, Canada
    November 2011 - January 2012

    Made shaders and tools development for Little Big Planet karting.