Summary

Software Engineer (Computer Graphics, rendering) , Technical artist.

Software Engineering: 6+ years
Problem-solving / Re-factoring: 4+ years
Game Development: 4+ years

User Interface / Usability (UI/UX): 3+ years.
Technical Art/ Tools: 2+ years
Concept Art & Photography: 11+ years.

Technology:

■ Programming: Visual Studio C# [.NET], C++, C , x86 Assembly
■ Scripting: Javascript (ECMAScript + Unity3d), Shaders (Unity Surface Shaders), Python 3+ / Maya-Python.
■ Game Engines: Unity3d , Unreal (UDK)

Art:

■ CG production: 3Ds Max, Maya, Houdini, MudBox, KeyShot
■ 2D Art: Photoshop, Corel Painter, Sketchbook

Interests: CG Lighting (Lighting models), Shaders, Concept Art, Industrial Design, Look Development, Photo Realistic CG/Matte Art, Real-time rendering

Skills

  • Unreal
  • C#
  • Unity3D
  • Shaders
  • Visual Development
  • User Interface Design
  • Software Proficiency

    Unity
    Unity
    Unreal Engine
    Unreal Engine
    Maya
    Maya
    3ds Max
    3ds Max
    Visual Studio
    Visual Studio
    Flash
    Flash

    Productions

    Experience

    Technical Artist

    United Front Games
    November 2011 - January 2012 2 months | Vancouver, Canada

    Made shaders and tools development for Little Big Planet karting.