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Animesh Jha
Animesh Jha
Software Engineer (Gameplay/Graphics), Technical Artist
Vancouver, Canada

Summary

Software Engineer (Computer Graphics, rendering) , Technical artist.

Software Engineering: 6+ years
Problem-solving / Re-factoring: 4+ years
Game Development: 4+ years

User Interface / Usability (UI/UX): 3+ years.
Technical Art/ Tools: 2+ years
Concept Art & Photography: 11+ years.

Technology:

■ Programming: Visual Studio C# [.NET], C++, C , x86 Assembly
■ Scripting: Javascript (ECMAScript + Unity3d), Shaders (Unity Surface Shaders), Python 3+ / Maya-Python.
■ Game Engines: Unity3d , Unreal (UDK)

Art:

■ CG production: 3Ds Max, Maya, Houdini, MudBox, KeyShot
■ 2D Art: Photoshop, Corel Painter, Sketchbook

Interests: CG Lighting (Lighting models), Shaders, Concept Art, Industrial Design, Look Development, Photo Realistic CG/Matte Art, Real-time rendering

Skills

UnrealC#Unity3DShadersUser Interface DesignVisual Development

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Visual Studio
Visual Studio
Flash
Flash

Productions

  • Littlebigplanet cart racing 1992041
    • Video Game
      Little big planet karting
    • Year
      2012
    • Role
      Technical Artist
    • Company
      United Front Games

Experience

  • Technical Artist at United Front Games
    Vancouver, Canada
    November 2011 - January 2012

    Made shaders and tools development for Little Big Planet karting.